1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class HelpController : MonoBehaviour {
6
7    
8     
[SerializeField]
9     
private GameObject helpPanel;
10
11     
[SerializeField]
12     
private Animator helpPanelAnim;
13
14   
15
16     
public void OpenHelpPanel()
17     {
18
19         helpPanel.SetActive(
true);
20         helpPanelAnim.Play(
"FadeIn");
21     }
22
23
24     
public void CloseHelpPanel()
25     {
26         StartCoroutine(CloseHelp());
27     }
28
29     IEnumerator CloseHelp()
30     {
31         helpPanelAnim.Play(
"FadeOut");
32         
yield return new WaitForSeconds(1f);
33         helpPanel.SetActive(
false);
34     }
35
36    
37 }



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